![]() In theory, TWEWY would be great for co-op. Instead of having one cursor on screen, you now have two, and Neku’s companion has a set array of abilities to use. The taxing motion controls make Final Remix’s main new addition, drop-in-drop-out co-op, disappointing. While your arm will get a workout for sure, the complex and rewarding battle system seen in handheld mode devolves into arm flailing and failed attempts to chain together combos with any degree of consistency, and the same goes for important timed minigames like triggering fusion attacks. For instance, you have to constantly slash down to trigger Joshua’s partner attack, which makes it pretty annoying to stack moves together. It’s already frustrating enough to control Neku with motion controls, but when you throw an additional move into play, like Shiki tossing her stuffed cat at enemies or Joshua dropping objects from the sky, everything falls apart. Like the iOS version, partner attacks act as assist moves. ![]() ![]() ![]() These problems compound when partner attacks come into play. ![]()
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